MP-Temerity 1.0
by Geiss
Email: frag_geiss@msn.com

Dec 27 '04

Teams:			Imperial, Blood Eagle
Player Spawns:		14 per side
Recommended Player #s:	14-28
Supported Modes:	CTF
Default Mode:		CTF
Number of Bases:	1 Main Base, 1 Tower
Base Sensors:		Located at Main Base
Base Generator:		One, located inside Tower
Number of Territories:	0
Vehicles:		1 rover per team
Known Bugs:		None known. E-mail or post on TWL/TW if you 
			find any.
Deployables: 		2 catapults, 6 turrets, 2 repairers, 2
			inventory stations, 4 mines.


Installation:
Zip structure should work, so unzip to /content directory. If it does not work, place the .tvm file into the /maps directory, and the .mopp into the /havokdata directory.

Story:
I'll be straightforward, I suck at stories behind maps, so you're not getting one here. This map has hours and hours put into it, lots of play testing in pubs and PU's, and plenty more tears, frustrtations, curses, and threats to throw my box out the window. All in all, though, its finally fixed up and ready to be played out in the big wide world. Enjoy it, and please let me know if you come across any glaring bugs with the map.

New Items:
Base generators were changed to have 500 health (up from the retail default 300... we're most likely going to be doing this change to all generators in the map pack coming in january 05), and require 175 health to be active (which amounts to a little bit under one repair pack use). Sensors also have had health increased from 250 to 300.
Each team's rover is right outside its main base door, with one single exposed inventory behind it.


Changes Since Beta:
- Snow weather effect added
- Painted terrain.
- Tweaked bases & such.
- Added rovers and inventories behind them.
- Fog distance and color changed for better FPS.
- Fixed overlapping meshes and bsp's.
- Lowered flag stands somewhat for easier defense.




